*Bits.Atoms.Neurons.Genes*
Micro_Gestures at the Edge of Invisibility will be an On/Off line space for MFA artists in the Visual Arts Department at UCSD to explore and present works at the edge of invisibility, at the edge of the digital and biological, at the edge of micro-robotics and nano-art, from in-virtu to in-vivo works and back.
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CALIT2 Print E-mail
Monday, 24 October 2005

CALIT2's mission is simple: Extend the reach of the Internet throughout the physical world. Cal-(IT)2
teams UCSD and UCI faculty, students, and research professionals with leading California telecommunications, computer, software, and applications companies to conduct research on the scientific and technological components needed to bring this new Internet into being. Institute applications researchers are conducting their studies in “living laboratories” to investigate how this future Internet will accelerate advances in environmental science, civil infrastructure, intelligent transportation and telematics, genomic medicine, the new media arts, and educational practices.
LINK

Last Updated ( Monday, 24 October 2005 )
 
UCSD Visual Arts Department Print E-mail
Monday, 24 October 2005

The Visual Arts Department of UCSD is somewhat of a maverick in the field of art. While studio departments are often isolated from intellectual analysis of the field by a division into disciplines: i.e., art history, studio, film, etc., here, the study of the history/theory and practice of art are combined within one department along with the study of mass communications. The faculty of the Department are internationally recognized artists and scholars who exhibit and/or publish their work regularly in major museums and journals.
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CRCA Print E-mail
Monday, 24 October 2005
The Center for Research in Computing and the Arts (CRCA) is an Organized Research Unit of the University of California, San Diego whose mission is to facilitate the invention of new art forms that arise out of the developments of digital technologies. Current areas of interest include interactive networked multimedia, virtual reality, computer-spatialized audio, and live performance techniques for computer music and graphics.
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ICAM Print E-mail
Monday, 24 October 2005
The Interdisciplinary Computing and the Arts major in the Music and Visual Arts Departments at UCSD draws upon, and aims to bring together, ideas and paradigms from computer science, art and cultural theory. The goals of the program are to prepare the next generation of artists who will be functioning in a computer-mediated culture; to give students necessary technical, theoretical and historical backgrounds so they can contribute to the development of new aesthetics for computer media; to prepare students to mediate between the worlds of computer science and technology, the arts, and the culture at large by being equally proficient with computing and cultural concepts; and to give students sufficient understanding of the trajectories of development in computing so they can anticipate and work with the emerging trends, rather than being locked in particular software currently available on the market.
LINK
Last Updated ( Tuesday, 25 October 2005 )
 
hacklab Print E-mail
Friday, 11 November 2005
borderLands hackLab

"For years, months, days, we networks and communities of individuals have been exchanging knowledge, designing worlds, experimenting with gizmos and devices.

We are the expression of a thousand thoughts, we are migrants across the City and the Net; we are searching for a place where our commonalities and practices can open up space-time discontinuities.

We want to hack reality, and we need a lab to reassemble its basic elements. In a metropolis scared by unreal securities and too real fears, we yearn to give birth to a site of full of imageries made flesh, of bytes resurrecting metal.
Our collective mind is replete with digital/analog technology, info-communication, knowledge-sharing, meme-spreading, participation-catalysis, and much much more.

The four cardinal points are no longer sufficient coordinates. As Mars is closer to Earth than ever in history, there is no better time for a new reticular constellation, for a new geometry of relations that can freely recompile low-entropy bioware, stunning and getting stunned by vivid special effects and lively affects.

Reload, Hacklab Milano, Sept 14 2003"
Last Updated ( Friday, 11 November 2005 )
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